Search found 77 matches

by xochiquetzal
Tue Jun 02, 2015 5:29 pm
Forum: HoP Rules
Topic: Armour Limits
Replies: 30
Views: 2836

Re: Armour Limits

I like the armour changes, also the vow changes. Andy's proposed Vow of the Undecided (if this happens we should probably think up a better name :P) seems good, BUT don't celebrants already lose all spellcasting benefits if they go down to Faith 0? I don't remember exactly, and also this should prob...
by xochiquetzal
Tue Jun 02, 2015 12:59 pm
Forum: HoP Rules
Topic: Armour Limits
Replies: 30
Views: 2836

Re: Armour Limits

The thing to remember is that anyone can get favour not just celebrants. So unless your giving them extra favour your just taking stuff away from them. Given that they are a super popular class, I don't see this as a problem. Also I don't see many people making much/any use of the vows. Also, celeb...
by xochiquetzal
Tue Jun 02, 2015 9:55 am
Forum: HoP Rules
Topic: Druids
Replies: 4
Views: 746

Re: Druids

Well, before my image of a druid was a tree-hugging spriggan-loving mad old hermit, and I never felt inclined to play one. Looking at those aspects, the image I have now is closer to an Arctic Circle shaman, who dresses in furs and has antlers and does tribal dancing etc, etc., (not to stereotype at...
by xochiquetzal
Tue Jun 02, 2015 9:22 am
Forum: HoP Rules
Topic: Druids
Replies: 4
Views: 746

Re: Druids

Me gusta. :D So, in practice, a druid character would have to do the same thing as celebrants with their vows, and then carry around talismans with them which they can use to activate the different aspects? Or would these aspects be passively always active, but they can only have a limited number of...
by xochiquetzal
Mon Jun 01, 2015 2:20 pm
Forum: HoP Rules
Topic: Healing Discussion
Replies: 12
Views: 1074

Re: Healing Discussion

I agree with making healing repair armour, it makes sense as a game mechanic. Also, it means that people wearing leather/fur can actually have their armour repaired without it being really inefficient. I'm not bothered about removing ranged healing. I personally never use it, but I know other healer...
by xochiquetzal
Mon Jun 01, 2015 2:10 pm
Forum: HoP Rules
Topic: Armour Limits
Replies: 30
Views: 2836

Re: Armour Limits

Hatsuo1980 wrote:Hope slayer?

They get to wear a huge sign saying 'I am a douche!', which can be made out of whatever they want.
by xochiquetzal
Sun May 24, 2015 10:04 pm
Forum: HoP Rules
Topic: Meditation Changes (split)
Replies: 100
Views: 6801

Re: Meditation Changes (split)

The word proposed may not have come up much, but there have been a lot of ideas that have been put forward. When I said proposed all I meant was ideas that had been put forward. Although I realise that we can never all agree on what the system should be, the problem lies in that some game mechanics ...
by xochiquetzal
Sun May 24, 2015 9:32 pm
Forum: HoP Rules
Topic: Meditation Changes (split)
Replies: 100
Views: 6801

Re: Meditation Changes (split)

I like the idea of some kind of bestiary, and having a set of stats also seems like a nice idea. The refs come up with a set of stats at the start, and can just say 'Monsters, you are being skeletons of power level 1'. Then half-way through the battle a necromancer comes and does some fancy magical ...
by xochiquetzal
Fri May 22, 2015 3:09 pm
Forum: HoP Rules
Topic: Meditation Changes (split)
Replies: 100
Views: 6801

Re: Meditation Changes (split)

Here are my thoughts on what has been suggested. People say that healing is really strong and that nobody ever dies, but that really comes from high-end healers with huge essence pools, not healing itself. My character, being a good guy, heals everybody indiscriminately. This means that I can help p...
by xochiquetzal
Wed May 20, 2015 4:05 pm
Forum: HoP Rules
Topic: PLEASE READ: Magic Items of Pargon
Replies: 50
Views: 3605

Re: PLEASE READ: Magic Items of Pargon

I'm going to start 'awarding' people damage calls if they are fighting too fast. "You must now call jaculiferous with every hit, some monsters may take extra damage from it or be immune so call it with every blow and any weapon you use" Lel, you should also make all the monsters immune to...
by xochiquetzal
Sun May 17, 2015 7:44 pm
Forum: HoP Rules
Topic: PLEASE READ: Magic Items of Pargon
Replies: 50
Views: 3605

Re: PLEASE READ: Magic Items of Pargon

Even when I was dealing fire 9 (man, did I love THAT!) I couldn't be bothered to say 'fire 9' every single time... It's just easier, and if you say it once or twice then you would assume the monsters get the hint. Unless of course they receive a blow to the head, which is incredibly unli- oh...
by xochiquetzal
Sat May 16, 2015 11:54 am
Forum: HoP Rules
Topic: PLEASE READ: Magic Items of Pargon
Replies: 50
Views: 3605

Re: PLEASE READ: Magic Items of Pargon

I shall bear that in mind. I assume my hammer can still have an elemental enchantment applied, even though it is already magic? So I can still have it boosted with, say, fire magic?
by xochiquetzal
Fri May 15, 2015 8:48 pm
Forum: HoP Rules
Topic: PLEASE READ: Magic Items of Pargon
Replies: 50
Views: 3605

Re: PLEASE READ: Magic Items of Pargon

I can't make it to the May event, but I will bear that in mind for future events.

I'm still not fully acquainted with HoP rules, what is the difference between double and magic double? I know certain elemental alignments harm certain creatures more or less, what does just magic on its own do?
by xochiquetzal
Fri May 15, 2015 8:08 pm
Forum: HoP Rules
Topic: PLEASE READ: Magic Items of Pargon
Replies: 50
Views: 3605

Re: PLEASE READ: Magic Items of Pargon

All weapons (if they grant an extra damage enhancement and are NOT made of a special material) are now magical. No more really, really, really sharp non-magical swords. +5/+4 become +2 +3/+2 become +1 +1 become +0 So, Maximus has a warhammer +1, does this mean that it now does just a regular double...
by xochiquetzal
Fri May 15, 2015 8:04 pm
Forum: HoP Rules
Topic: Armour hits
Replies: 23
Views: 2012

Re: Armour hits

Seems fair. Maybe also make them spend 1 soul point that comes back naturally after 5 minutes to show that they have to put a huge amount of effort into making the spell successful?

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