Some clarifications on calls OLD

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Ben
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Some clarifications on calls OLD

Postby Ben » Thu Jul 18, 2013 11:48 am

"Pure" as a call no longer exists. If you are hit by a weapon calling "Fire Quad" you can only apply DRs to it if you have both physical and fire DRs.

"Null" as a call no longer exists. It has been merged with Pure Shard.
If you have Pure Shard about your person you cannot use essence and you are immune to all essence used on you. If you are a magical creature (Fey, Elemental, Elf, Demon, most unique races) being in contact with Pure Shard hurts. Discarding the Pure Shard makes you instantly vulnerable to negative effects but you remain unable to use essence and immune to positive effects for 5 minutes.
If you are struck by Pure Shard then all active spells are dispelled.
If you take damage (after armour/dex is taken into account) then you cannot use essence for 30 seconds (this is not cumulative, it's 30 seconds after the last time you were hit).
Dodge takes place before you are hit so you can use essence to dodge the blow thus avoiding both of the above.

Pure Shard does double damage to magical creatures.
Star Tear does double damage to werewolves.
Gravenail does double damage to undead.
True Steel does double damage to anything Phil is playing.

"Rift" as a call means that the spell/blow/effect ignores Immunities and resistances.
"Overchannel" means the spell/blow/effect ignores immunities only. Resistances can be applied as normal.
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Re: Some clarifications on calls

Postby Sonny » Thu Jul 18, 2013 12:03 pm

Pure shard Vs serkanian Chi?
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Re: Some clarifications on calls

Postby Hatsuo1980 » Thu Jul 18, 2013 12:18 pm

Sonny wrote:Pure shard Vs serkanian Chi?


I'd say it's not essence so they are fine :)
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Re: Some clarifications on calls

Postby Ben » Thu Jul 18, 2013 12:20 pm

Yep
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Re: Some clarifications on calls

Postby Hatsuo1980 » Thu Jul 18, 2013 12:34 pm

If you have Pure Shard about your person you cannot use essence and you are immune to all essence used on you.


How long does this last once you take the pure shard off? I don't think we want any rule 7 issues with people carrying pure shard, dropping it then snap casting blasts straight away, for example.
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Re: Some clarifications on calls

Postby Phil.Priest » Thu Jul 18, 2013 12:35 pm

Hatsuo1980 wrote:
If you have Pure Shard about your person you cannot use essence and you are immune to all essence used on you.


How long does this last once you take the pure shard off? I don't think we want any rule 7 issues with people carrying pure shard, dropping it then snap casting blasts straight away, for example.


Don't need to worry about that... I won't use blasts :)
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Re: Some clarifications on calls

Postby Thom » Thu Jul 18, 2013 12:53 pm

Hatsuo1980 wrote:
If you have Pure Shard about your person you cannot use essence and you are immune to all essence used on you.


How long does this last once you take the pure shard off? I don't think we want any rule 7 issues with people carrying pure shard, dropping it then snap casting blasts straight away, for example.


30 seconds- as if you'd taken Pure Shard damage? Just suggestin'.

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Re: Some clarifications on calls

Postby Phil.Priest » Thu Jul 18, 2013 12:56 pm

I'd probably say 5 minutes - 30 seconds works for getting hit (short term exposure) - longer exposure = longer recovery time!
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Re: Some clarifications on calls

Postby Will » Thu Jul 18, 2013 1:13 pm

5 mins would be sufficient to warrant making a choice for the encounter. 30 secs would mean switching around.
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Re: Some clarifications on calls

Postby Huw » Thu Jul 18, 2013 1:23 pm

I'd say 5 minutess if you've been carrying Pure Shard as well...

Gravenail doing extra damage to Demons seems a bit inappropriate - did it do that before?

They already take extra damage from Pure Shard, so it seem unnecessary.
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Re: Some clarifications on calls

Postby Ben » Thu Jul 18, 2013 1:30 pm

Gravenail doing extra damage to Demons seems a bit inappropriate - did it do that before?


Removed. I'd put that in when I was trying to get rid of "Blessed" but in the end kept it in.
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Re: Some clarifications on calls

Postby Huw » Thu Jul 18, 2013 5:50 pm

Fey & Werewolves:

Fey are weak to Pure Shard.
Werewolves are weak to Star Tear.

According to the lore the Midari (first werewolves) were made by a Fey curse, and Strength Fey are werewolves.

Would it better to say that Fey are not weak to Pure Shard but all kinds of Fey are weak to Star Tear? Makes Star Tear more useful to have...
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Re: Some clarifications on calls

Postby Stevie » Thu Jul 18, 2013 6:07 pm

Fey are magical creatures like elves, so I feel the pure shard is more appropriate.

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Re: Some clarifications on calls

Postby Huw » Thu Jul 18, 2013 7:52 pm

I was thinking it would make Star Tear more desirable/useful 'cos it was dangerous to more than one thing, but looking at the story behind Star Tear it makes sense as is.

So sucks to be a Fey werewolf.

Though...are all werewolves Fey in a way?
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Re: Some clarifications on calls

Postby Ben » Thu Jul 18, 2013 8:39 pm

If you are a werewolf, you have a Fey spirit within you: that Fey has given up their existence and link to the Fey realm for life in Velmaneth. You are no longer really a Fey.
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