of all the things said so far in this post, this is my favourite:
Luke wrote:[Sonny] ended up dying from taking damage, which, to be honest, seemed a bit rubbish. After the event we talked about it and I said that if he's being awesome, he shouldn't take damage that realistically isn't going to do anything (if you have grabbed an enemy in a bear hug, they can't unarmed combat you to death despite yelling quad at the top of their voice). Sonny wanted to unique this. Edd and I suggested he just cheat instead.
it's not cheating, it's reasonable. not even a real sword will realistically hurt you if it's swung four inches from the wrist.
the other part of this thread i've enjoyed, and couldn't agree enough with is:
willmhudson wrote:The players are of a very high standard. One of my favourite events ever was the HoP excursion to Alone. With no restrictions you guys really shone. It was great to be a part of.
stats don't facilitate roleplay. but damage grades, armour, DRs, etc all make it possible for a normal rubbish human like you or me to make it look like you're doing something awesome, such as taking a massive swing at a foe and chopping them in two.
i'd leave it to the judgement of the person getting hit to say whether the blow was worthy of the 'Ten' that was shouted with it. i'm gonna go out on a probably unpopular limb and say i'd blame the player, not the game. if you feel that people aren't making combat as cool as we want it to be, tell them off. the idea of one blow per second is there to limit shit combat. (i'd like to slightly tweak it to one swing per second as well)
yes i'm defending stats. suck my balls.