High Priest

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Hatsuo1980
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High Priest

Postby Hatsuo1980 » Fri Aug 08, 2014 9:59 am

Sooooo Paladin is Knight + Celebrant

High Priest is....

Mage + Celebrant

High Mage + Celebrant

Mage + Arch Celebrant

High Mage + Arch Celebrant

?
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Luke
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Re: High Priest

Postby Luke » Fri Aug 08, 2014 10:17 am

We talked about this on saga, can anyone find where it says that Paladin is Knight + Celebrant?

I think we should just give a bonus to any High Priest or Paladin specific to their god.

Also I rewrote the faith system with help from Ben, I'm all for trying it out... could be a good way to add the Paladin High priest thing in.
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Ben
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Re: High Priest

Postby Ben » Fri Aug 08, 2014 10:26 am

Paladin once meant (in the earliest editions of the rules) Celebrant/Knight. However, that meant that only either of those classes could go for it and knight isn't a very appropriate class for several religions. Of course if "knight" is inappropriate, should they really have a Paladin?

Anyway. This is what I suggested ages ago. IT IS NOT CURRENTLY ACTIVE:

High Priests and Paladins
Each religion has one Paladin and one High Priest (though often these positions can remain vacant rather than be filled with the unworthy). The Paladin is responsible for leading those of his faith in armed conflict whereas the High Priest is the spiritual leader and head of the church.

Paladins and High Priests each gain +1 faith
They are also able to grant faith to other members of their church for their achievements or take faith away for their transgressions. This change in faith is temporary until approved by a referee and abuse of this power will have harsh consequences for the High Priest/Paladin involved.

Paladins
Traditionally a hybrid of Knights and Celebrants, when a new Paladin is chosen they are usually chosen from these classes. However, as some religions do not lend themselves to orders of knights technically Paladins can be chosen from any class.

Depending on whether the new Paladin was a spellcaster or not will decide what boons they receive:
Spellcasters: gain the ability to cast through any amount of armour
Non-spellcasters: gain access to buy magic/magic abilities as per Celebrants

High Priests
Although usually a Celebrant, High Priests can be chosen from any class usually depending on the God in question. For example the High Priest of Luthir is usually a Bard, the last High Priest of the Celestial Dragon was a Mage and a recent High Priest of Eremine was a High Mage. Despite these examples, there is no rule to say that only spellcasters can become High Priest.

Spellcasters: gain -1 modifier to purchase magic/magic abilities
Non-spellcasters: gain access to buy magic/magic abilities as per Celebrants


This was written in 2009 though...
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Ben
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Re: High Priest

Postby Ben » Fri Aug 08, 2014 10:28 am

Also I rewrote the faith system with help from Ben, I'm all for trying it out... could be a good way to add the Paladin High priest thing in.


This. The idea is instead of 3+ unique things per god that religions with a similar ethos gain similar faith benefits.

With the 10 year gap and other rules changing it's a perfect time for implementation.
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Luke
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Re: High Priest

Postby Luke » Fri Aug 08, 2014 11:04 am

Ben wrote:
High Priests
Although usually a Celebrant, High Priests can be chosen from any class usually depending on the God in question. For example the High Priest of Luthir is usually a Bard, the last High Priest of the Celestial Dragon was a Mage and a recent High Priest of Eremine was a High Mage. Despite these examples, there is no rule to say that only spellcasters can become High Priest.

Spellcasters: gain -1 modifier to purchase magic/magic abilities
Non-spellcasters: gain access to buy magic/magic abilities as per Celebrants


This was written in 2009 though...[/quote]

Spellcasting High Priests will probably have bought all the magic they want by the time they achieve High Priest, so maybe just tweak it a little.
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Re: High Priest

Postby Hatsuo1980 » Fri Aug 08, 2014 12:31 pm

Give them -1 casting cost of the sphere most associated with their god? Most of the high priests are in excess of 120 skill so Luke is right
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Ben
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Re: High Priest

Postby Ben » Fri Aug 08, 2014 12:35 pm

I hate it when you agree with Luke rather than ridiculing his arguments. Always makes me feel suspicious.
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Re: High Priest

Postby Luke » Fri Aug 08, 2014 12:44 pm

I know, he didn't even use the Quote button. ;)
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Stevie
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Re: High Priest

Postby Stevie » Fri Aug 08, 2014 12:46 pm

Some faith benefits already have a "minus essence" ability afaik (Lavellas is the first one that springs to mind, although I'm sure there are others) so we could have a situation where benefits from the same source are stacking (which can often lead to confusion)

Unless the faith change that Luke is doing does away with a lot of those it could be a better idea to grant high priests a separate essence saving ability rather than another minus.

I like the idea of something like

Holy Symbol
The High Priest must have some form of Holy Symbol in dedication to his God, this Holy Symbol is provides a separate pool of essence equal to [5xFaith]. The essence contained can be used to cast from any deity-appropriate spheres that the High Priest already knows. The Holy Symbol will cast at the base cost and does not consider any minuses to cast the character has. May not be used to share power, Essence is restored at Sunrise.


Same sort of concept (reducing essence cost), but with a different flavour and coerces people into having cool RP accessories. Specific numbers on it can obviously be adjusted.

Hatsuo1980
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Re: High Priest

Postby Hatsuo1980 » Fri Aug 08, 2014 12:54 pm

Well, without seeing a proposed new system, hard to comment on what may or may not be appropriate.

Am interested in a new faith system though, should be interesting :)
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Luke
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Re: High Priest

Postby Luke » Fri Aug 08, 2014 1:24 pm

Well the last incarnation of it is in note form, and hasn't even been assessed for balance, just flavour.

It's a huge nerf btw. So prepare yourselves.
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Re: High Priest

Postby Hatsuo1980 » Fri Aug 08, 2014 1:56 pm

Faith is massively unbalanced anyway. Some get insane things, some get flavour things.
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Ben
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Re: High Priest

Postby Ben » Fri Aug 08, 2014 3:27 pm

True.

The idea is that it splits religion into domains. We've currently got the following domains planned:
1 Life (mainly healing)
2 Death (to include undead stuff)
3 Battle
4 Neutrality/Peace (abilities that involve not fighting)
5 Destruction
6 Protection
7 Magic
8 Freedom (incorporating movement and transportation)
9 Good
10 Evil (Deception, Domination, causing pain etc)
11 Restoration/Renewal

Each religion gets access to 2 domains (eg Eremine – Neutral, Magic Quayos – Evil, Destruction Lenanuki – Neutrality, Good)

Each domain gets 5 abilities and for every faith you gain (in your primary deity in case you have more than one faith) you can choose a faith ability from one of the domains. Each faith ability is ranked so as faith 1 Eremine you can choose either the faith 1 ability from either Neutrality or Magic. At faith 2 you could either choose the remaining faith 1 ability or one of the two faith 2 abilities).

Some abilities (for want of a better word) are passive so are always in use however for those you have to activate you get a number of 'favours' from your god equalling your faith. These favours can be spent on faith abilities, usually on a one for one basis (though some powerful abilities may require more). Pleasing your god may grant you extra favour, displeasing them might remove favour for the day.

Favour is replenished each day by performing a small rite (creating a shrine perhaps and praying at it).
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Lirael
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Re: High Priest

Postby Lirael » Fri Aug 08, 2014 3:31 pm

I like this it both simplifies Faith benefits whilst also creating more diversity and choice for players to make their faith individual and fitting to their characters. I'm looking forward to seeing what the faith benefits would be.
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Hatsuo1980
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Re: High Priest

Postby Hatsuo1980 » Fri Aug 08, 2014 4:06 pm

Feel like each faith should just get 1 or 2 abilities (probably that they buy. maybe 1 is paladin/high priest only) just for flavour.

Also, and this has been something I felt for a long time. Except for roleplay, there is no reason to not follow a god/kami/spirit/whatever to justify getting faith benefits. It's just free stats.

Why not have a "faithless" list?

If we view the above as sort of divine benefits/divine intervention style things, why not just give faithless people some things they can buy.

May buy 1 hit per, unaffected by mods, for 4 skill. Same for dex, soul, read and write.

After all, the Knight of Mektar didn't learn how to read and write as he was always praying to his god in his spare time where as the faithless Warrior had that extra time to learn or become a little faster or tougher.
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