Grim Up North.

The homeland of the humans and location of the Telerfret city Ingolé, the Larkant city of Mahtar, the Everni city of Nandine and the ruins of the capital city of Sanga

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Peter Levy
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Grim Up North.

Postby Peter Levy » Sat Jul 19, 2014 1:50 pm

The defenses of Broniant had been overwhelmed. An army of at least twenty thousand marched towards the infamous village of Little Piddling. As they neared the village, something began to happen; the ground began to tremble. The rock beneath the feet of the first waves crumbled away to dust, and sank into the rivers beneath. The undead fought a brief battle against the Church of Lavelas' Vengeance. The Finfolk stood their ground, and the Soulless were forced south.

A small victory.

The Soulless army continued to pour through the hole in the defenses in the north. Tens of thousands of corpses swarm into the northeastern quarter of Sinya Palurin. They gathered and turned their gaze to Lenamo's Sanctuary. The front lines of the human armies could barely slow them down. Outnumbered over a thousand to one, no amount of training, no level of discipline, no passionate speeches could save them. Almost the entire northern army is destroyed, the rest are routed back to the second lines at Lenamo's Sanctuary.

By the time a messenger returns from his meeting with General Dellam, the Soulless are almost descended on the second line. From Pathway up to the former site of Nauko, the defenses reform. Two counterattacks are launched:
The Sworn of Mamozumo march directly north, to plug the hole of Broniant. They destroy the tail end of this first Soulless army, and lay siege to the old fortified town.
The 52nd Everni, meanwhile take their five thousand scouts and attempt to flank the undead to the north. No word has come back from them.

Within the forests of Nandine, the 31st Everni gather. They goad the Saplings, the Watchers and the other other-worldly beings they have with them, preparing for the inevitable. In the Ondo mountains, a new force emerges. Five hundred constructs appear from within a small building. They have heard the call of the Orc General Gungrol. Gungrol,the Orcs and their one thousand constructs hold the gap between Pathway and the hillside where the Leo Village used to be. The new constructs in the mountains slowly march towards the line.

No word has reached anyone of the conditions in Arnad Guarhoth, nor the caverns of the Underdwellers. An unusual number of Kor and other tribespeople from the Scorching Wastes have found their way into Sinya Palurin looking for answers and solutions. The lands of Noore I'Meles look, from the top of the Erda Ridge to be a mass of dark canyons stretching as far as the eye can see; no signs of life save for the faint feeling of magic at its very centre. Serke Kemi faces regular incursions from the shore, with very little warning. Coshwood Isle remains surrounded but as yet untouched.

The war of Living vs Unliving will not be won by armies alone. Someone must find the key to strip them of their power; to remove their leaders. The Heroes are gathering, planning, Hoping.

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