Magic v7 (out of date: see downloads for 7.3)

The place to talk about the rules of the system and to get any help with the making of characters etc.

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Stevie
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Re: Magic v7 (rules not active yet)

Postby Stevie » Sat Apr 20, 2013 11:11 am

Luke wrote:No AM(DR)

Just that you can only standardly buy 2. I uniqued a third, had a saga item for a fourth and could rank cautious twice. If Aura stacks then I guess you could feasably get to 5 DRs. Seems fucking tough.


Feasibly means in about 20 skill or so then. :)

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Re: Magic v7 (rules not active yet)

Postby Luke » Sat Apr 20, 2013 12:48 pm

I think that in total cost about 85 skill and a saga item for me. I suppose the huge skill investment in EDR and 6 circles of light makes it balanced. That and as mentioned 2 of them are temporary and require chanting.

I like it :)
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Ben
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Re: Magic v7 (rules not active yet)

Postby Ben » Sat Apr 20, 2013 5:37 pm

The 2x5 minute buffs could be compared to Spectral Form I guess which doesn't just give 2 DRs to physical, it makes you immune.
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Chee
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Re: Magic v7 (rules not active yet)

Postby Chee » Fri Apr 26, 2013 4:44 pm

has anyone noticed the possibly problematic Mind Freeze application for high level adventures?

120 skill pure warrior. Tough as nails!

...but he's not a caster so why would he buy casting stamina

Target: (Warrior) Mind Freeze! (Interrupts spell-casting and stops the target being able to use essence for 30 seconds)

Then..

Target (Warrior) Halt/freeze/paralysis/etc.

No use of persistence for him as he cant use essence. Meaning that suddenly a two essence circle one spell can have deadly consequences for almost any character at higher level. This sort of forces all characters to take casting stamina regardless of weather its appropriate to the character.

Maybe change to 'cant cast spells' rather than 'cant use essence?'

Thoughts people?

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Peter Levy
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Re: Magic v7 (rules not active yet)

Postby Peter Levy » Fri Apr 26, 2013 7:35 pm

I don't see the problem...
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Will
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Re: Magic v7 (rules not active yet)

Postby Will » Fri Apr 26, 2013 8:54 pm

I'd rather it was more like "interrupts" in WoW. So, the target has to be actively casting a spell and interrupts them. That would solve the potential forced spend of casting stamina for warrior types
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Re: Magic v7 (rules not active yet)

Postby Hatsuo1980 » Sat Apr 27, 2013 9:17 am

Peter Levy wrote:I don't see the problem...


+1

Seems fine to me, potentially scary to high level people (nice!!!) and should be balanced as long as people don't take the piss
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Re: Magic v7 (rules not active yet)

Postby Luke » Sat Apr 27, 2013 6:19 pm

Also nothing stops a warrior buying combat caster. Unless you are a mistborn. Then lol.
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Ben
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Re: Magic v7 (rules now active)

Postby Ben » Mon Jun 17, 2013 4:04 pm

Version 7 now uploaded to file section.

I will go back over it and add photos etc at a later date.

Any issues, please let me know.
"And unconscious people always count as willing"

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Hatsuo1980
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Re: Magic v7 (rules now active)

Postby Hatsuo1980 » Mon Jun 17, 2013 4:09 pm

Earth Specialist Perk
Rock Skin Regeneration
Rank: 1 essence per hit
Range: Self
Can regenerate hits granted by Rock Skin.


Clarification - rock skin grants 1 extra hit per location. Does this restore 1 rock skin hit to each location or 1 of the hits to 1 location?

Identify Liquid [I]
Rank: 1
Range: Touch
Duration: Instant
Reveals all chemical properties of the targeted liquid. This spell will determine what the main constituents of a liquid are and whether or not the liquid is imbued with
magical effects. It can determine whether a liquid is poisonous, (magically or naturally) but cannot determine other magical effects of potions. In this case, this spell
will simply reveal the sphere(s) to which its effects belong.


This seems far to cheap. Was it meant to be 10 essence?
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Ben
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Re: Magic v7 (rules now active)

Postby Ben » Mon Jun 17, 2013 4:19 pm

Rocksin Regen costs the same as normal Regen: 1 essence per hit point. At lower levels it might not be as cheap as simply recasting Rock Skin but if you're short on essence or at higher levels it should be worth it. I will clarify this though.

ID Liquid is awesome and should be used as often as possible.

I may give it to Water Elves as a racial just to break them completely.
"And unconscious people always count as willing"

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Re: Magic v7 (rules now active)

Postby Hatsuo1980 » Mon Jun 17, 2013 4:35 pm

Ben wrote:ID Liquid is awesome and should be used as often as possible.

I may give it to Water Elves as a racial just to break them completely.


Yeah, ruin the system why don't you!!! :S
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Will
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Re: Magic v7 (rules now active)

Postby Will » Mon Jun 17, 2013 4:39 pm

Oooh, pretty colours :)

If you want to send me the base file Ben I don't mind doing the pictures, though to be fair, that is the most fun part, so you probably want to do it yourself :)
Saga 2015 will be entirely celebrating and drinking with nothing bad happening and no bad guys showing up at all ever

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Re: Magic v7 (rules now active)

Postby Hatsuo1980 » Mon Jun 17, 2013 4:43 pm

I <3 page breaks between each sphere of magic :D
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Will
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Re: Magic v7 (rules now active)

Postby Will » Mon Jun 17, 2013 5:06 pm

Column breaks not good enough for Andy it seems :p
Saga 2015 will be entirely celebrating and drinking with nothing bad happening and no bad guys showing up at all ever


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