New Race: Varyan

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Ben
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Re: New Race: Varyan

Postby Ben » Fri Apr 12, 2013 2:11 pm

I think the Life magic has to be encumbered: it's just too good as a racial otherwise. It will be an emergency use thing: at CP I played a warrior with a lot of healing magic but I couldn't cast unless I took off my armour which I did in an emergency (there was a silly rule at CP where if you couldn't see a person's armour then it didn't count so there was an event where I mocked this a bit by putting ON a robe over my armour to allow me to cast but that's beside the point).

How about they can buy Immunity to Death but only at Legendary? On that note, how about Elemental Immunity for specialists becomes Legendary for everyone?

You Shall Not Rise:
Essence: Some
When cast on a recently deceased body, this creates a protection around the corpse that prevents any standard attempts to raise them as an undead for an hour. This can only be done with the consent of the departed soul and must be done within an hour of the person dying. This does nothing to living people or to corpses already under any form of undeath enchantment.
(This may or may not prevent resurrection rituals for the duration?)


I have a spell like that somewhere...one sec...

Eternal Rest
Essence Cost: 1-20
Duration: Until dispelled
Range: Touch
May only be cast on a dead body. Prevents a soul from re-entering the body (e.g being raised as Undead or resurrected).


I forget why you wouldn't just cut the body up with your sword and throw the head in a bush. I guess it doesn't protect the soul of the dear departed.

I still like the simplicity of Ignite but happy to change it.

Gravenail is powerful...but it's 2 essence per blow which would add up... It's supposed to be an upgraded form of "Essence Strike" which for 1 essence makes the weapon magical, for 2 aligns it to an element.

I've never been too keen on Blessed as I don't tend to stat anything less than really big bads with DRs so it makes it a bit pointless.

What if Gravenail, Boltab and Star Tear were changed to do x2 damage rather than x3? x3 was statted back in the days before massive damage calls. If this happened then Grave Nail blows for 2 essence each would be less excessive. Could even get rid of Blessed as a call altogether and replace it with Gravenail? Fits with the rest of the system too: I want to hurt a creature of fire, I enchant my weapon with water and it does double damage. I want to hurt a creature of death (undead), I enchant my weapon with life and it does double damage.

Standard elements would get "enchant weapons" spells of their element
Metamagic could have "rift" as their enchant (hits creatures that are magic damage only)
Life could have "gravenail" as their enchant.
Death gets "soul" as theirs.
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Re: New Race: Varyan

Postby Huw » Fri Apr 12, 2013 4:34 pm

Yeah, didn't see the Eternal Rest spell. Ignite does sound simpler and a better choice for a Varyan innate. You're not exactly gonna break the game with a touch-based ignite.

Non-caster class Varyan Life specialists being able to buy immunity to Death only at Legendary sounds good.
As does making Star Tear, Boltab & Gravenail less powerful.

Getting rid of a damage grade/amalgamating two similar ones to simplify the system? Fantastic.
For life magic, I'd go that little bit further and replace "Gravenail" with "Holy" "or something, just because it takes less time to say. Though I like the idea that Life magic isn't about hurting people, so doesn't just give a buff - the enchanted weapon only has extra damage against something the caster knows IC is undead (or demonic)?

Replace "magic" with "rift" throughout the system - sure, people with "magic" weapons gain a small buff, but we amalgamate two REALLY similar calls. And "rift" takes less time to say.


Soul damage is pretty awesome, and Soul Quin is a very powerful call, even for someone who's bought five circles of Death magic. But you can change the numbers to balance this:
There's no Circle One version
The Circle Two spell gives you Soul Single, Circle Three Soul Double and so on.
There is no Circle Five Version, Spectral Form now gives you a Soul Damage buff as well as incorporeality.

Something along those lines. Other people who are better than game balance issues than me so can probably do a better job.
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Re: New Race: Varyan

Postby Ben » Fri Apr 12, 2013 4:56 pm

Yeah, didn't see the Eternal Rest spell.


No reason you should, it was in the Celebrant Only spells that disappeared a few years ago, I just still had a copy.

I'm thinking that the Death/Life/Meta enchants would be best as single spells, something like:

Death Circle 4
Spectral Weapon
Rank: 12
Range: Touch
Duration: 5 minutes
Allows you to call Soul (half your normal damage grade, rounded up) with the targetted weapon. If you lose contact with the weapon the spell ends.

Life Circle 4
Holy Weapon
Rank: 10
Range: Touch
Duration: 5 minutes
Allows you to call Gravenail along with you normal damage grade with the targetted weapon. Gravenail causes double the normal damage to undead creatures.

(I like leaving it as Gravenail: taking more time to say isn't an issue for me especially if it encourages keeping to the 1 blow per second rule!)

Meta Circle 2
Rift Edge
Rank: 4
Allows you to call Rift along with you normal damage grade with the targetted weapon. Rift exists in all planes of existence and therefore will strike (though not necessarily damage) incorporeal creatures and those that are only affected by magical weapons.
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Re: New Race: Varyan

Postby Hatsuo1980 » Fri Apr 12, 2013 5:02 pm

Death Circle 4
Spectral Weapon
Rank: 12
Range: Touch
Duration: 5 minutes
Allows you to call Soul (half your normal damage grade, rounded up) with the targetted weapon. If you lose contact with the weapon the spell ends.


I dunno about the mana cost.

Like, 12 doesn't feel to high/low for the spell but it's only 6 more to cast spectral form which does a whole lot more.

Are we thinking that the magic only aspect of spectral form isn't the major benefit but the soul damage is?

Just thinking out loud really

BTW I prefer saving 6 mana to do rapey soul damage :D
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Re: New Race: Varyan

Postby Stevie » Fri Apr 12, 2013 5:06 pm

On the encumbarence. It might need to be clarified on the rules a tiny bit more as I'm sure I looked at the core rules a while ago and the way I read it, it seemed like.

With Dex, after the 4th point of armour each next 4 points reduce the dex you can apply by 1.

With spellcasting, it appeared it was your armor limit. Which for Warriors is N/A, so techinically even though wearing tons of armour, the fact the spells are [EN] doesn't matter, as they have no limit. Might need it clarified so that it reads more like the ruling for Dex. (As to say, I could've missed the relevant bit, or mis-read, but I'm fairly sure I saw that.)

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Re: New Race: Varyan

Postby Hatsuo1980 » Fri Apr 12, 2013 5:25 pm

you mean something like this? (taken from the core rules)

Encumbered Abilities [En] are abilities that can be restricted through wearing lots of armour. If an ability is labelled with or otherwise stated as an Encumbered Ability (for example the Elf racial abilities) then the following additional rules apply:

• For every four points of armour worn (not including extra hits from master crafted or items) it costs an additional point of essence to use that ability


A warrior can't cast a "spell" unless through faith or through multi-classing, in which case it is a unique processed by the uniques team and spell casting through armour is factored in :)
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Re: New Race: Varyan

Postby Ben » Fri Apr 12, 2013 6:06 pm

Yeah...so

Varyan
Lay Healer [en]
etc


I think 12 essence to do Soul Damage for 5 minutes is pretty good...but you're right, spending an extra 6 essence to be "magic hits only" AND being able to do soul damage with both hands rather than just one seems like a bargain...I guess that means Spectral Form is awesome for 18 essence?
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Re: New Race: Varyan

Postby Will » Wed Sep 11, 2013 10:57 am

Final verdict so I can put on system please :)

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Re: New Race: Varyan

Postby Ben » Wed Sep 11, 2013 11:22 am

Varyan

Martial: -1
Academic: 0
Stealth: +1

2 essence
Gravenail Strike
Allows a single blow to count as Gravenail (double damage against undead)

Lay Healer [en]
All non-undead Varyans (including non-spellcasters) can learn circle 1 life. This costs 6 skill +/- your academic modifier. This also allows you to choose to be a Life Specialist granting access to buy the abilities only available to Life Specialists (e.g. immunity to Death Magic) - you can still only be a specialist in one element however.
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Re: New Race: Varyan

Postby Will » Wed Sep 11, 2013 2:35 pm

Can we change Lay Healer to a straight 6 skill.... system can't handle it otherwise :)
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Re: New Race: Varyan

Postby Ben » Wed Sep 11, 2013 3:02 pm

Yeah.

Can you give spellcasting Varyans -1 to buy Life Magic as per Life Elves so that they get something?
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Re: New Race: Varyan

Postby Will » Wed Sep 11, 2013 5:11 pm

Yes, I should be able to do that........

Done
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