Faith spells

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Ben
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Re: Faith spells

Postby Ben » Thu Jun 20, 2013 3:00 pm

Personally I'm fine with someone becoming Paladin/High Priest without necessarily being Faith 5.

The question is, should "Billy the Celebrant of BoomBoom, the Living One" have access to:

BoomBoom, the Living One
Faith 5

BOOMBOOM!®
Essence: 20
Range: Self
Duration: Instant
BoomBoom doesn't like that you attacked his follower. This ability allows the faithful to ignore the last spell/ability/effect and does 10 points of damage per location through everything except Elemental Immunity: BOOM to the original source. A loud shout of BOOM! should be made upon using this ability.
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Re: Faith spells

Postby Ben » Thu Jun 20, 2013 3:10 pm

Although if we don't let him have access to the Faith 5 ability then Billy would soon be killed by Dakron for defecting to BoomBoom...
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Re: Faith spells

Postby Hatsuo1980 » Thu Jun 20, 2013 5:14 pm

BoomBoom, the Living One
Faith 5

BOOMBOOM!®
Essence: 20
Range: Self
Duration: Instant
BoomBoom doesn't like that you attacked his follower. This ability allows the faithful to ignore the last spell/ability/effect and does 10 points of damage per location through everything except Elemental Immunity: BOOM to the original source. A loud shout of BOOM! should be made upon using this ability.


Is this more or less powerful than tear?
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Re: Faith spells

Postby Ben » Thu Jun 20, 2013 5:17 pm

Less.
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Re: Faith spells

Postby Hatsuo1980 » Thu Jun 20, 2013 5:42 pm

then i'm ok with it
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Re: Faith spells

Postby Huw » Mon Jun 24, 2013 1:03 pm

Suggestions for High Mages:

- Complete magic influence list. They can buy magic in any sphere that their alignment allows, as much as their skill level permits. If someone wants 6 spheres at circle 1 for 18 skill then they can...definately sets them apart from Arch Celebrants. Specialism rules and restrictions still apply.


- A simple bonus to gaining essence regardless of how many different sphere's they've got. This rule:

Knowledge is Power
Gains addiontal maximum essence per circle learned equal to the level of the circle.
E.g. a mage with circle 4 Air, Circle 3 Water and Circle 1 Fire would gain 17 addional essence (Air 4+3+2+1, Water 3+2+1, Fire 1).


Seems like it's pushing players into buying spheres of magic they don't necessarily want, for an essence bonus that they do want.


- It's easier to, or there is a non-unique way for, a High Mage to be a specialist in two elements.
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Re: Faith spells

Postby Ben » Mon Jun 24, 2013 3:48 pm

Complete magic influence list. They can buy magic in any sphere that their alignment allows, as much as their skill level permits. If someone wants 6 spheres at circle 1 for 18 skill then they can...definately sets them apart from Arch Celebrants. Specialism rules and restrictions still apply.


Don't quite understand. Complete magic influence list, in other words let them cast Life and Death? Makes them more like Arch Celebrants, no? Not sure of the maths of 6 spheres at circle 1 for 18 skill.

Seems like it's pushing players into buying spheres of magic they don't necessarily want, for an essence bonus that they do want.


You can see it that way...or you can see it as a reward to those who have breadth of knowledge.

To be honest, certain skills in the system have prerequisites so we already have a system where we occasionally force people to buy things they don't want for stuff they do.

It's easier to, or there is a non-unique way for, a High Mage to be a specialist in two elements.


I guess this is a possibility.
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Re: Faith spells

Postby Huw » Mon Jun 24, 2013 4:55 pm

Celebrants (Arch or not) can buy circles in to Life, Death, Light, Shadow, Meta (plus maybe something else granted by Faith), with a Spell Capacity of 4.


Essentially my suggestion boils down to just giving High Mages the option to buy Life or Death (based on alignment) and removing (or enlarging) Spell Capacity limits for High Mages.
It would give them the most freedom in what magic and how much they can buy of any class. Arch Celebrants could buy magic as cheaply (4+) but they have less options and a limit on just how many spheres per threshold they buy.


The maths was wrong for my example, true. It's based on buying magic at 3+... :?


In a way, the Knowledge is Power rule encourages High Mages to diversify their magic, which isn't necessarily a bad thing. I wouldn't make it that way, but it's not really a big issue.
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Re: Faith spells

Postby Ben » Mon Jun 24, 2013 5:06 pm

I don't really like Spell Capacity as a concept (and assumed we'd got rid of it).

It's extremely rare for anyone to get anywhere near it and why are we discouraging it anyway? A 60 skill Mage who has maxed out his spell capacity is (in my opinion) less powerful than someone who has just bought circles 1-5 in one circle and spent the rest of dex (or whatever).
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Re: Faith spells

Postby Will » Mon Jun 24, 2013 6:09 pm

I quite like the idea of these spells being available to all with the appropriate levels of faith :) Evens the playing field, less worry about balance, more cool stuff to do...
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Re: Faith spells

Postby Rebecca » Mon Jun 24, 2013 6:16 pm

Just my two pence, but how about just saying High Mages get awarded 1 extra essence per mark up? It's simple and works in the same manner as the peasant skill mechanic: you're learned in the magical arts and can harness more power more easily than most.
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Re: Faith spells

Postby Huw » Mon Jun 24, 2013 6:18 pm

Don't give Faith Spells to anyone of faith, give Faith Abilities to everyone of Faith.
Faith Spells are a really good way of making Celebrants stand out and people want to play them.
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Re: Faith spells

Postby Will » Mon Jun 24, 2013 6:32 pm

Rebecca wrote:Just my two pence, but how about just saying High Mages get awarded 1 extra essence per mark up? It's simple and works in the same manner as the peasant skill mechanic: you're learned in the magical arts and can harness more power more easily than most.


We used to do something like this...

Celebrants already get vows, don't really need anything else to encourage people to play them! What's wrong with everyone getting faith spells? They're available to everyone, reward for roleplay, it's cool, and when I've finished marking I'm going to write faith disbenefits for each rank of faith :)
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Re: Faith spells

Postby Will » Mon Jun 24, 2013 9:13 pm

Have to say, the more I think about it, the more I love the idea of everyone getting faith spells :)

Or maybe being allowed to choose one? Or buy them?
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Re: Faith spells

Postby Ben » Mon Jun 24, 2013 9:24 pm

Everyone could buy them I guess, that way people aren't concerned with one class getting something extra
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