People should accept that if they play a 10 skill character on a no max, they will be shit in comparison. Don't see the point in moaning about it.
But that doesn't work well for new players or even experienced players starting a new character and I don't want to discourage either of these things.
Personally, I have absolutely no problem with a little skill boosting to even the playing field a little, or down skilling.
Downskilling always feels odd to me: I'd rather people take the opportunity to start a new character.
My feelings on boosting haven't changed: Johnny X goes along for the first time and is boosted to 60. Billy Y is already 60. Billy gets killed he's lost 50 skill. Johnny gets killed he's lost nothing. Douchey Dave just plays boosted assassins and kills players, so what if he gets caught and killed?
Boosting cheapens the whole process: you care less about them - if they die or you just want to switch character, so what? You don't get to learn the class, it means you can create a perfectly spent character and in getting to X skill you gain friends, enemies, plot, roleplay and stories - things you just won't have.