Null Absorption Rule Query

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Stevie
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Null Absorption Rule Query

Postby Stevie » Tue Oct 15, 2013 11:20 am

Absorption (E):
Base Cost: 10
A Null Mage may absorb a spell targeted at them. This may only be done with directly damaging spells. The Null Mage must take the full damage, not reduced. They also recover a number of Essence equal to the rank of spell, also not reduced.


Some scenarios here to clarify, I'll start with some obvious ones initially

a.) Took all 5 hits of a Strike to the Chest Location
b.) Took all 5 hits of a Strike to Plate Armour
c.) Took all 5 hits of a Strike to Shielding
d.) Took all 5 hits to Global Hits granted by Dex/Skirmish etc
e.) Took a mixture of hits to Chest Location/Armour
f.) Took a mixture of hits to Globals/Armour


a.) Clearly it works.
b.) Not sure...
c.) I would say that it works?
d.) If Shields work, can't see why other sources of globals wouldn't
e.) Not sure...
f.) Not sure...


Anyone want to weigh into this.

There's probably a bunch more scenarios than this, and the only person who I think had something similar to this was Solace, and I'm pretty sure he just took it to shielding.

Anyway, answers on a postcard... or y'know here. Preferably here.

Luke
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Re: Null Absorption Rule Query

Postby Luke » Tue Oct 15, 2013 12:10 pm

I'd say if the spell ''misses'' then no, otherwise shields, armour and loc hits count. You absorb the lingering magic on your body, left by the spell. Or something like that.
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Peter Levy
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Re: Null Absorption Rule Query

Postby Peter Levy » Tue Oct 15, 2013 12:47 pm

what luke said.

dick.
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Stevie
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Re: Null Absorption Rule Query

Postby Stevie » Tue Oct 15, 2013 1:43 pm

From what you're saying you seem to suggest that Dex = No.

Which raises the question; what happens when a spell misses?

Say I was surrounded on all sides by some peasants, and I have a Fire Strike cast at me. I move out of the way (DEX) a split second before it hits, should it carry on and hit a peasant, or does it dissipate there and then?

My feeling on this essentially is that the spell is being "tricked", it hones in upon its target and thinks that it has hit it only to have the target move at the last second. The spell still thinks it has hit, so it's energy dissippates close to the target, in the same manner as if it hit shielding, or came into contact with armor/a location. It is my belief that in the same manner that the dissipated essence can be absorbed after hitting a location/armor etc that the dissipated essence could also be absorbed when it is closely avoided. As there is no run off onto additional targets when a spell "misses" due to dexterity the spell must dissipate upon thinking it succesfully struck.

Therefore, I want to DEX ABSORB.


Also, the Skill dictates that the full damage must be taken. In the case where you have DR's to Elemental/Absolute could you forgo your own resistances to fulfil the Absorption requirement?

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Stevie
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Re: Null Absorption Rule Query

Postby Stevie » Tue Oct 15, 2013 1:46 pm

Ugh, sometimes I hate writing things whilst management are looking over my shoulder. I have to write a sentence, fake doing some work then write a second sentence. I end up writing the same thing 3 times, just in different ways.

Perhaps I should join the Tautology club? I wonder how I would do that?

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Re: Null Absorption Rule Query

Postby Luke » Tue Oct 15, 2013 1:59 pm

I thought about the same, you should ABSOLUTELY (get it?) HAVE to forego the DRs, otherwise you can break the game and have infinite essence with a bolt and a shield 2. (I won't explain this).

The reason I don't like dex is that it is a renewable resource and absorb is a permanent bonus. Because you must take the full damage this doesn't make it THAT broken. But with specialism it can be.

3 points of dex, fire specialist. Casts bolt at himself. Loses 1 essence, gains 2, takes no damage. It may seem frivolous but the more dex you have the more essence you get back every 2 minutes (though you do HAVE to be a specialist). It's pretty jank. Maybe the solution is just to say you can't absorb your own spells. though you could get a mate to cast water bolt at you and then give him the essence back later.

Your example Stevie where the magic explodes 'nearby' is a really good one, and I think it's quite easy to justify either option.

Dex to me has always been a little bit OP.

Yeah structure.
Warryn Coshwood - Diamond Elf Paladin of Gerethenax
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Ishan-bey - Kor Sorcerer

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Stevie
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Re: Null Absorption Rule Query

Postby Stevie » Tue Oct 15, 2013 2:42 pm

Yeah, I'm not gonna lie, was already planning my infinite essence loop.

This is all gonna be worded as part of a Unique anyway, so I can just adapt it to allow for the dex absorption if the standard system is a little vague/in contention.

I can add a condition to the Absorption which would only allow it to take place when being struck by an enemy/someone with genuine intent to harm. That stops intentional essence looping, but rewards risky upfront play when facing offensive spellcasters.

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Re: Null Absorption Rule Query

Postby Luke » Tue Oct 15, 2013 2:55 pm

Ask a ref I guess. Ultimately it'll come down to ''don't abuse it''. I'd say dex is fine, but if you start essence looping then gtfo :P
Warryn Coshwood - Diamond Elf Paladin of Gerethenax
Ten Tigers - Serkanian Furious Blade
Ishan-bey - Kor Sorcerer

Dom
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Re: Null Absorption Rule Query

Postby Dom » Tue Oct 15, 2013 5:55 pm

Just a quick reminder on uniques. If you plan on using your unique in a cool our powerful way, especially linked with another ability, super especially an other unique, it MUST be explicitly mentioned in your application. Or doing what ever you plan to blow the world up with will be classed as cheating.

But on a separate note we have a cool ic way of punishing infinite essence production (in fact two). So fill your boots.
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Ben
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Re: Null Absorption Rule Query

Postby Ben » Tue Oct 15, 2013 9:49 pm

Fire specialist null-druid.
Wear wooden armour.
Cast waxing flames for 2 essence.
Fire bolt yourself for free (to various locations) 30 times, don't worry if you destroy locations.
Gain 60 essence.
Cast True Heal for 16 essence, repairs armour as well.

42 essence gained in 30 seconds.

Dick.
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Stevie
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Re: Null Absorption Rule Query

Postby Stevie » Tue Oct 15, 2013 10:56 pm

Any character with essence.

Spend 1 Essence on Med.
Sit there for 24 hours
143 essence gained in 24 hours.

NERF MED.

Hatsuo1980
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Re: Null Absorption Rule Query

Postby Hatsuo1980 » Tue Oct 15, 2013 11:19 pm

Be an orc.

cast power font.

fight 10 guys doing triple.

Absorb each hit with toughened to essence.

Net use 60 essence per second.

Oh wait, that got changed :)
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Luke
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Re: Null Absorption Rule Query

Postby Luke » Wed Oct 16, 2013 7:54 am

Be Phil.

Play a character.

Do anything.

572395832865123985612895656435864395639856438965289 essence a second.

Nerf anything pls.
Warryn Coshwood - Diamond Elf Paladin of Gerethenax
Ten Tigers - Serkanian Furious Blade
Ishan-bey - Kor Sorcerer

Phil.Priest
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Re: Null Absorption Rule Query

Postby Phil.Priest » Wed Oct 16, 2013 8:01 am

Green suits you.
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Luke
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Re: Null Absorption Rule Query

Postby Luke » Wed Oct 16, 2013 10:16 am

Well you have to leave me something to call my own ;)
Warryn Coshwood - Diamond Elf Paladin of Gerethenax
Ten Tigers - Serkanian Furious Blade
Ishan-bey - Kor Sorcerer


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