ok fatty is wading in with a few ideas now, scary as that might seem
had a few thoughts on the points raised and convos i've had with other people
warning lots of waffle and un-thought out, bad grammar and spelling ahead, but bare with me
firstly i agree that feeling awesome after a larp event is ... well awesome, doing something heroic or memorable, only just getting out by the skin of your teeth or pulling together for a team effort. this though comes from a lot of things, the system, the adventure, the monsters and sometimes more than anything other players.
my big point is it can be really hard to shine sometimes when overshadowed by either stronger roleplayers or stronger heroes but there are work arounds for this and i believe as a ref when i see someone do something unexpected and epic.. well sticks with me a long time, still remembering last event seeing the newer players with MUCH lower skill charging right into the enemy demon lines like they had balls of steel, so awesome to see
so how do we work around this?
well when it comes to combat, someone with more skill or generic fighting flare will always be hard to compare with, but this can be counted by good monstering in my view, which i think pargon has a good amount of. What i mean is ... that as a monster im a cheating sod and normally states are just a very rough guide line, i judge when to take that final blow and hit the deck and sure big numbers hitting me rapidly get taken into account but nothing compares to someone being really heroic in combat, fighting movie style, really acting it out and just looking epic. Stats are great but wont ever live up to just being cool in my books for killing monsters
now magic is slightly more difficult as those with bigger spells and larger essence reserves can always look more dangerous or holy with their powers and healing, but again awesome verbals, great props and dedication count for SOOOOO much and make such an big impact to players around you and how you are seen, ritual rules almost.
healing though, another issue which i waffled at Ben about and heres an idea
Healing in combat with magic is difficult, and costly, magic can be used to get people back up and fighting but costs a fair bit more, maybe rebalancing how much essence is needed, I dont believe stabilising someone should be harder but actually pumping them with hit points, would make people fight more cautiously and give healers more of a choice to pump resource in or just make sure they dont bleed out (as thats a crap way to die )
but out of combat? why dont we give those with maybe less essence or those who dont want to be near the front line something more to encourage awesome roleplay? Im thinking something similar to the way absent blades heal, you take X amout of time with roleplay and you can start healing people back with little or no cost, say 3-5 minuets of mixing and giving medicine or surgery, bandages and what not for healing?
A saga or 2 back i was a backup healing as an absent blade but i felt everybit as important as those who could pump out healing on the spot, it encourages good interaction and roleplay as i tended to the injured, so i think we should possibly think about a way to get the best of both ways? make things feel a lil more dangerous by possibly considering how healing in combat works and costs but level it off with a nice roleplay encouraging way to get people back on their feet after??
now my next though on the essence and essence zones
firstly I LOOOOOOOOOOOOVE the idea of some places having weak crusts or shrines where essence flows more freely, but i dont think we should nerf essence into the ground, our system is high fantasy and heroism and i would be so sad if that was to change, so many systems are just slug matches with melee weapons, but i love how we have so many abilities and spells to fling around and mix things up. I believe maybe a hard cap on essence reg just like the hard cap we have on damage calls might be a good idea, maybe slightly slower regen.
also yes serks wouldnt be hurt too much by making their regen slower, and if roleplay is needed to get it back, well that just encourages us to be even more cool right?
i think sitting in actual medication can be rather dull as someone mentioned before when there are characters and plot to be interacting with, so maybe we could compile a suggest list of things to do while medding and then people can make up stuff that suits their hero. s
so places of power with essence beads, so so cool, slightly reduced med with a hard cap sure, serki chi slightly wiggled to make slower and need something to help it along very cool and properly needed
think we need to give drain essence to a spell list though, maybe death or shadow? and maybe speed it up, as could be a nice way to encourage a few types and classes to get stuck in to get their hands on essence other members of the party might get first dibs on.
Ooooooooooooooooooor if general ideas is to hammer essence gain into the ground, lets go more gamey? buy a butt ton of those likl blue glass gems/beads and have certain monsters actually drop essence beads, casters and elementals that they hang onto for players to loot... or drain
also share power.... you know unconcious counts as willing right? could make things interesting if essence got low
i think everyones main objective here is to make people have a great time in pargon, encourage great roleplay and great fights with proper looking combat and have everyone feeling like are part of something special, having earned a true victory not just a cake walk.
dont honestly believed this can be achieved by rules alone, id hesitate to say it would make it 50% of the way, we need to encourage the style and roleplay from our player and monster base
people will soon learn it works better, feels better and just is better, just need to find a good balance of rules that helps this along, letting them be the hero they want to be and do the things they want to while still letting us as crew and refs keep it challenging without exploding too many heads,
mostly waffle, hope at least some made sense
in general need a ref meeting over Chinese and drink to discuss as i missed the last one
but hope something i said might ring true somewhere
as always we will test before making anything solid, so no one needs to panic
I'm not a big fat monster...... I'm THE Big Fat Monster
Sonny "McCuddles" Bigwood ((185))