Stevie wrote:Animal Aspects?
Something along those lines.
Like vows but with animals.
Aspect of the Bear: Thick Hide - Your outer layer of Fur has +(1/2/3/4 Dependent on threshold) extra hits
Aspect of the Tiger: Savage Blows - Your first/second blow in combat deals +2/+1 damage, must be out of combat for 2 minutes for this to reset. (I.E You normally call quad, you charge in, 6, Quin, Quad, Quad Quad)
Aspect of the Owl: Piercing Vision - Gains "Acute Vision" (Do we have that as a ability?) can pierce through most stealth effects. (Not sure on this one.. breaks the fun a lot of players have with stealthy characters..)
Aspect of the Shrew: Swift Feet - When running away from battle gains +4/8/12/16 Dex for the next 15 seconds (This dex is only active whilst actively running away from battle, and will only reset after 2 minutes out of combat)
Kinda Hi-jacked thread, but yeah.. Druids get this now pls.